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Google AI Edge – on-device cross-platform AI deployment by nreece

Google AI Edge – on-device cross-platform AI deployment by nreece

Skip to main content Deploy AI across mobile, web, and embedded applications On device Reduce latency. Work offline. Keep your data local & private. Cross-platform Run the same model across Android, iOS, web, and embedded. Multi-framework Compatible with JAX, Keras, PyTorch, and TensorFlow models. Full AI edge stack Flexible frameworks, turnkey solutions, hardware accelerators Ready-made

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How I like to install NixOS (declaratively) by todsacerdoti

How I like to install NixOS (declaratively) by todsacerdoti

Table of contents Introduction: Declarative? Ways of installing NixOS Graphical Installer: Only for Desktops Manual Installation Network Installation: nixos-anywhere Setup: Installing Nix Building your own installer Enabling Nix Flakes (Re-)Installation Steps Post-Installation Steps Making Changes Conclusion For one of my network storage PC builds, I was looking for an alternative to Flatcar Container Linux and

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Cinematography of “Andor” by rcarmo

Cinematography of “Andor” by rcarmo

Cinematography of “Andor” by Christophe Nuyens. Courtesy of Lucasfilm/Disney+. Cinematography of “Andor” by Christophe Nuyens. Courtesy of Lucasfilm/Disney+. Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Christophe Nuyens . In this interview, he talks about the transition of this

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Stepping Back by rjpower9000

The other day I was playing around with Claude Code, experimenting with porting some C code to Rust – not for any particular reason, just because I was curious how well it could do. As these things happen, I got more and more invested in the process, instead of just letting Claude do something and

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RenderFormer: Neural rendering of triangle meshes with global illumination by klavinski

Introduction We present RenderFormer, a neural rendering pipeline that directly renders an image from a triangle-based representation of a scene with full global illumination effects and that does not require per-scene training or fine-tuning. Mesh to Image, End to End Instead of taking a physics-centric approach to rendering, we formulate rendering as a sequence-to-sequence transformation

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In the Shadows of Innovation”

© 2025 HackTech.info. All Rights Reserved.

In the Shadows of Innovation”

© 2025 HackTech.info. All Rights Reserved.

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