Skip to content Skip to footer
0 items - $0.00 0

Uncovering the mechanics of The Games: Winter Challenge by abra0

Uncovering the mechanics of The Games: Winter Challenge by abra0

Uncovering the mechanics of The Games: Winter Challenge by abra0

25 Comments

  • Post Author
    cinntaile
    Posted April 28, 2025 at 11:47 am

    I speedran through the whole article but this was a nice reverse engineering deep dive!

  • Post Author
    dlachausse
    Posted April 28, 2025 at 12:21 pm

    My favorite copy protection scheme was where you needed to enter some text from the printed manual that came with the game. The disks were easy to copy but the manuals required significant effort.

    I also just really miss printed game manuals.

  • Post Author
    Mountain_Skies
    Posted April 28, 2025 at 12:29 pm

    Apparently 'The Terminator 2029' had such a trick in it. One of my friends in college was obsessed with the game and was frustrated about not being able to complete one of the levels due to a target being inaccessible. Eventually someone told him it was an intentional flaw introduced into copies that were pirated. Not sure if he ever bought the game so he could finish it.

  • Post Author
    paulryanrogers
    Posted April 28, 2025 at 12:38 pm

    Amazing that GOG was so lazy that they didn't check to ensure their DRM removal was complete, before offering it for sale. Hopefully this will motivate them to do a proper fix.

  • Post Author
    Reason077
    Posted April 28, 2025 at 12:48 pm

    "The “Razor1911” crack (1991)

    Finally, we get to the only crack that actually works properly. Congratulations to Razor1911 for being the only ones not fooled by the game’s trickery."

    No surprise here! I was never all that deep in the Warez scene, but every nerdy kid in the early 1990s knew that Razor 1911 were the most l33t game crackers around. It was kind of a mark of quality on any game. If Razor 1911 released it you knew that not only was it cracked competently, it was probably a good game too!

  • Post Author
    Ayesh
    Posted April 28, 2025 at 12:49 pm

    Not a DOS game, but one of the early Prince of Persia (circa 2007) had an evil DRM trick: after a few hours into the game, there is a pressure pad activated door that does not work on cracked versions. So if you are in a cracked versions, and if the crack is not good enough, you will spend a lot of time frustrated unable to go past that door.

    It is possible that the crack itself broke the game, but I want to believe it's some genius evil idea someone from Ubisoft came up with.

  • Post Author
    bitmasher9
    Posted April 28, 2025 at 1:06 pm

    I have a core memory of playing a cracked copy of an elder scrolls game that was unwinnable, and spending two hours playing with console commands in the game to get past the broken section. If I recall correctly, key dialogues were broken preventing story advancement.

    Sorry for stealing your game, I was young.

  • Post Author
    codesnik
    Posted April 28, 2025 at 1:16 pm

    I remember playing old french game "Metal Mutant", which on a level three or four asked something in french (it was probably asking for a code from manual) and if you answered wrong, it wouldn't exit the game, but it'd just silently disable all projectiles, making game unwinnable. I as a kid spent hours wandering around, thinking that I missed some clue. And game didn't have any saves, so after banging my head for a couple hours, I'd exit game frustrated, and in a month or two I had to start from scratch if I wanted to try to complete that level again.

  • Post Author
    2mlWQbCK
    Posted April 28, 2025 at 1:18 pm

    Chris Crawford wrote in his On Game Design about a trick like this, that he implemented in Patton Strikes Back. Plus some other tricks. He claims that he never found a cracked version that had fixed the secondary checks. The result was a crash just before winning the game.

    This looks like an older version of the same text that he later edited into a chapter of the book (does not have the claim about only finding failed cracks):

    https://www.erasmatazz.com/library/the-journal-of-computer/j…

  • Post Author
    fnord77
    Posted April 28, 2025 at 1:19 pm

    I remember an old Apple ][ game that someone had copied from somewhere and it got passed around by us jr high school students.

    It was some sort of "Defender" style game. Apparently cracking ("Cracked by the Nibbler") caused some obstacles to become invisible. You could play the game for a bit but you pretty quickly crashed into one of these.

    Wish I could remember the name of the game. I would have liked to played a legit copy

  • Post Author
    candl
    Posted April 28, 2025 at 1:24 pm

    Not DOS, but I remember playing a copy of Settlers III and was surprised when iron smelters produced pigs instead of iron.

  • Post Author
    watusername
    Posted April 28, 2025 at 1:55 pm

    I always find official cracks* like this to be amusing and worrying at the same time. Worrying because it could mean that the current owners don't even have access to the source code anymore, and it's sad to see the source of those games lost to time.

    Tangentially, this phenomenon isn't limited to retro DOS games: Rockstar was caught shipping a pirated version of Midnight Club 2 [0], and Sinking Ship [1] is another example of this in the indie scene.

    [0]: https://news.ycombinator.com/item?id=37394665
    [1]: https://news.ycombinator.com/item?id=26311522

    * Legally they aren't cracks because they are fully authorized distributions of the games

  • Post Author
    eej71
    Posted April 28, 2025 at 1:56 pm

    If you enjoy stuff like this – do read up on 4am's incredible efforts to preserve Apple ][ software. Just amazing.

    https://paleotronic.com/2024/01/28/confessions-of-a-disk-cra…

  • Post Author
    tsunoo
    Posted April 28, 2025 at 1:58 pm

    [dead]

  • Post Author
    mschuster91
    Posted April 28, 2025 at 2:06 pm

    > As it turns out, “FAB” stands for Fabrice Bellard, who next to being the original developer of widely used programs such as FFmpeg and QEMU, is also the creator of an executable compression utility called LZEXE, developed in 1990.

    Is there anything where you don't find Fabrice Bellard along the way if you just dig deep enough?

  • Post Author
    ferguess_k
    Posted April 28, 2025 at 2:21 pm

    Kudos to the original author who took the time to dive into it. I highly admire people who can dive into some technical topics and have the patience to figure everything else. They are the kind of people I look up to.

    BTW whoever fascinated by the copy protection techniques of legacy systems should also check out this book: "Tome of Copy Protection", from ID (yeah the original Idea from the Deep).

  • Post Author
    flowrange
    Posted April 28, 2025 at 2:22 pm

    This article actually solves one of the great mysteries of my life: how to beat that game.

    I still remember, back in the mid 90s, playing it with my brother and some friends. We spent so much time trying to beat the default bobsleigh time, land a 100+ meter jump in the ski jumping event, or survive that dreaded third lap in skating. But no matter what, we just couldn't pull it off.

    Years later, I even gave it another shot under Dosbox, thinking, "Alright, I was just a clueless kid back then. Now it's my time to shine." Nope. Still couldn't do it.

    Turns out we obviously had a cracked copy. But honestly, trying to actually buy a game when you’re a 12yo in mid-90s France (obviously without any Internet connection) wasn’t exactly easy.

  • Post Author
    tgsovlerkhgsel
    Posted April 28, 2025 at 2:27 pm

    The downside of these systems is that the behavior of the cracked game is often simply attributed to the game, contributing to the perception that the game is buggy (or just bad/not fun).

    While they are somewhat effective at making pirates miserable, I have my doubts on whether they are actually good at driving sales. Keeping pirates from enjoying the game isn't a victory for the developer, generating sales is…

  • Post Author
    the_clarence
    Posted April 28, 2025 at 2:33 pm

    I couldn't play sim city because of that, the game would always throw insane natural disasters at me until I lost, I thought that was a very interesting way to mess with copies

  • Post Author
    hiccuphippo
    Posted April 28, 2025 at 2:42 pm

    For a modern example I had a bad time trying to play Celeste using the family sharing feature in Steam. The game would slow down the jumping making it impossible to advance. I don't know why it would deem it as an illegal copy, I just deleted it and never tried the game again.

  • Post Author
    g-b-r
    Posted April 28, 2025 at 2:51 pm

    God I thought I was an idiot, that game seemed so hard!!!
    I'm so glad to have read this xD

    (back then I didn't even know what piracy was, it was just a game that someone gave me)

  • Post Author
    skocznymroczny
    Posted April 28, 2025 at 2:52 pm

    Interesting, I remember the speed skating issue being a problem in the copy I had back in the 1990s, but I don't remember the issues in other games like downhill and such.

    People usually find these gameplay based copy protections amusing as in "hehe stupid pirates let them play a broken game", but I have bad memories of them because I often had them trigger when playing legit copies of the game. All it took was having CD emulation software installed (not even running) and some games would already flag you as a pirate.

  • Post Author
    fipar
    Posted April 28, 2025 at 2:52 pm

    Not mentioned in the article is Sid Meyer's Pirates! (the exclamation mark was part of the name, though I do get excited when talking about the game so I'd add it myself if it weren't).

    This was one of the 2 (!) games I had as original at that time(the other being Sub Battle Simulator), and it had a beautiful map and book. The book would include some details that were asked before the first fencing fight, like "When did ship X leave port Y?" and if you got the answer wrong, as best as I could try (and I did intentionally try to beat that part after giving the wrong answer) you'd always lose it and not be able to start your career.

  • Post Author
    p0w3n3d
    Posted April 28, 2025 at 3:23 pm

    Marvelous!

    stands up and claps

    Excellent!

    Applause

  • Post Author
    brbcompiling
    Posted April 28, 2025 at 3:34 pm

    I wonder what kind of cool stuff you'd discover if you dug into the code of other classic DOS games from the 90s? Anyone ever try reverse engineering their childhood favorites?

Leave a comment

In the Shadows of Innovation”

© 2025 HackTech.info. All Rights Reserved.

Sign Up to Our Newsletter

Be the first to know the latest updates

Whoops, you're not connected to Mailchimp. You need to enter a valid Mailchimp API key.