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5 Comments

  • Post Author
    deater
    Posted April 1, 2025 at 6:09 pm

    when making the Apple II version of Myst I more or less generated graphs like this by hand based on playing through the game (in order to hook up the data structures for the custom 6502-assembly language engine) I wonder if it would have been easier to automate it like this.

  • Post Author
    guerrilla
    Posted April 1, 2025 at 6:09 pm

    Would even better if it was an interactive graph (with zoom) using the actual scene images somehow.

  • Post Author
    tantalor
    Posted April 1, 2025 at 6:12 pm

    [flagged]

  • Post Author
    hoten
    Posted April 1, 2025 at 6:30 pm

    I made a similar thing but for Silent Hill 2: https://connorjclark.github.io/sh2-graph/

    It's much more linear.

    source: https://github.com/connorjclark/sh2-graph

  • Post Author
    anon84873628
    Posted April 1, 2025 at 6:43 pm

    For those, like me, wondering how to play it today. It seems the original studio has released a modernized version available on many platforms (including VR):

    https://cyan.com/games/myst/

    I missed out on Myst in its heyday, but have always wanted to check it out after hearing so many great things.

    Curious if any superfans think it would be better experienced as the original in an emulator or similar.

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