“
Both readable and solid, the Graphics Codex provides
the reader with the essence of 3D computer rendering.”
—Eric Haines, Autodesk
coauthor of Real-Time Rendering
“
I own and use the Graphics Codex. Is it a reference
tool, a companion to a textbook, an alternative to a
textbook, or a self-study guide? It can work in any of
these roles, but I think it is in fact a new thing. It’s
a thing we’ll be seeing a lot of…dollar for dollar [before it was free!],
it’s the best scholarly information I have ever
purchased.”
—Peter Shirley, University of Utah
coauthor of Fundamentals of Computer Graphics
The Graphics Codex by
Morgan McGuire
at Casual Effects contains: