A little more than a decade ago, the video-game designer Davey Wreden experienced a crippling success. In October, 2013, he and a collaborator, William Pugh, released the Stanley Parable HD, a polished and expanded version of a prototype that Wreden had developed in college, and which he had made available, free of charge, two years before. Wreden and Pugh hoped that they might sell fifty thousand or so copies of the new version in the course of its lifetime. They sold that many on the first day. Wreden was twenty-five years old, and he had everything he’d ever wanted: money, success, recognition. He became severely depressed.
The Stanley Parable is a game about a lonely man. It centers on an office worker, Stanley, who, one day, looks up from his cubicle and discovers that his colleagues have vanished. All that’s left to keep him company is a voice in his head—provided by the British actor Kevan Brighting—which narrates Stanley’s actions. But Stanley doesn’t have to do what the voice says. The game quickly becomes a contest of will between the player and the narrator.
When I first played the Stanley Parable, I was gobsmacked by one sequence in particular, which begins when Stanley walks down a dark corridor marked “ESCAPE.” He finds himself whisked toward a hydraulic press—and certain death, if the narrator’s taunts are to be believed. Just before impact, a previously unheard female narrator (voiced by Lesley Staples) describes how the machine kills Stanley, “crushing every bone in his body.” But the machine doesn’t mush him. Instead, he arrives at a brightly lit museum. Therein lies a small-scale model of his office, with signs explaining how each section was fussed over to insure that the player progresses at a good clip. On the far wall are the game’s credits. The new narrator notes that soon it will be re-started, and Stanley will be alive as ever. “When every path you can walk has been created for you long in advance, death becomes meaningless, making life the same,” she says. Then she adds, “Do you see now that Stanley was already dead from the moment he hit Start?”
I had been playing video games for thirty years, and I had never seen the medium deconstructed so skillfully or with such existential humor. I felt the way that I imagine cinephiles did in 1960, emerging from dark theatres
10 Comments
pvg
https://archive.is/NuEsS
amiga386
That chap is a marketing genius. Articles ostensibly about him are effectively a promotional tour for his new game (available in all good stores prices $xx.xx)
If you're thinking of buying the game, though, read its reviews: https://store.steampowered.com/app/1299460/Wanderstop/
And remember… it is a cosy game. That's what you'll be playing. If you like cosy games, then it's a good cosy game with an interesting Wredenesque storyline running through it. If you don't like cosy games, you won't like this game. It's not a deconstruction of cosy games. It is a cosy game.
VyseofArcadia
I recognize that I have been pretty fortunate in life, but I've never been "overnight success, will never actually need to work again" fortunate. I struggle to sympathize with "I got everything I ever wanted, and now I'm depressed". That framing for the article does not exactly have me chomping at the bit to play his newest game.
mouse_
He should go back to making half life 2 mods.
SeanAnderson
If you haven't experienced The Beginner's Guide – I highly recommend. It's one of my favorite experiences. I look forward to playing through his new game, even if it's a bit different! I'm fully aligned with the goal of trying to convey your sense of self through artistic creations and think he's in a league of his own in his attempts to do so.
adamrezich
The Stanley Parable, The Stanley Parable Demo, and The Beginner's Guide were all “merely” Source mod “walking simulators”, but each of these games had a degree of precision in how they executed their vision that made them feel like very high-quality products, each in their own way. Yes, the nature of these games is such that there's very few “moving parts” that require coordination to provide a cohesive experience—it's mostly just the standard Source first-person character controller and interactable objects you can press +use on, with a narrator narrating the story—but each of these games felt solid to play, with the intentionally minimal “gameplay” getting out of the way of the intended narrative experiences these games sought to provide.
I wanted to like Wanderstop on its own terms, but once I got out of the portion of the game that's accessible in the demo, I found myself honestly really underwhelmed by the game's presentation. The intended narrative gravitas of the first dialogue with the first NPC that comes to visit was ruined because one of those little penguin dudes happened to be walking by near her feet, so she kept glancing down at it during the dialogue sequence in a hilariously immersion-breaking way. The guidebook you're given is a series of flat textures, with no animation for turning pages or anything like that whatsoever. The opening “cutscene” is presented as a series of still images like a motion comic, and a couple of the “animations” within them looked amateurishly terrible.
I'll try it out again sometime soon because I (want to believe I) still like Wreden's writing, but my initial experience with the game wasn't the best it could be by a longshot.
exodust
Never understood the appeal of stanley parable or beginners guide. After the initial fun wears off, the constant abuse and sarcasm from the narrator is abrasive and noisy. Not as clever as they're hoping. The Beginners Guide even worse. Empty test levels strung together with tedious narration.
The developer's depressed? That's the least interesting thing to learn about anyone. Depressed people promoting their depression sounds disingenuous.
Not to be all negative, for walking simulators with no interaction but nice dreamy atmosphere, try Liminalcore. Relaxing and calming, great on an ultrawide OLED. Lots of vast shadow areas. Huge scale architecture. Bump the FOV setting up a little from default. No cheap gimmicks, just a restrained dream world with subtle hint of something lurking in the shadows. In terms of artistic walking games, this is one of the good ones.
https://store.steampowered.com/app/3107900/Liminalcore/
Trasmatta
Shout out to The Stanley Parable Deluxe Edition. Even if you played the original, you should play this. Without giving spoilers, it's basically an entire sequel, not just a Remaster.
blobbers
Why doesn’t hackernews just link directly to the archive?
I’m guessing 99% of readers don’t have the paywalled version.
It’s super annoying.
SamBam
Can either game be played on a modern Mac? Steam says it's only for 32-bit Macs.