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The game designer playing through his own psyche by FinnLobsien

The game designer playing through his own psyche by FinnLobsien

The game designer playing through his own psyche by FinnLobsien

10 Comments

  • Post Author
    pvg
    Posted March 24, 2025 at 1:28 pm
  • Post Author
    amiga386
    Posted March 24, 2025 at 1:47 pm

    That chap is a marketing genius. Articles ostensibly about him are effectively a promotional tour for his new game (available in all good stores prices $xx.xx)

    If you're thinking of buying the game, though, read its reviews: https://store.steampowered.com/app/1299460/Wanderstop/

    And remember… it is a cosy game. That's what you'll be playing. If you like cosy games, then it's a good cosy game with an interesting Wredenesque storyline running through it. If you don't like cosy games, you won't like this game. It's not a deconstruction of cosy games. It is a cosy game.

  • Post Author
    VyseofArcadia
    Posted March 24, 2025 at 1:59 pm

    I recognize that I have been pretty fortunate in life, but I've never been "overnight success, will never actually need to work again" fortunate. I struggle to sympathize with "I got everything I ever wanted, and now I'm depressed". That framing for the article does not exactly have me chomping at the bit to play his newest game.

  • Post Author
    mouse_
    Posted March 24, 2025 at 2:51 pm

    He should go back to making half life 2 mods.

  • Post Author
    SeanAnderson
    Posted March 24, 2025 at 4:33 pm

    If you haven't experienced The Beginner's Guide – I highly recommend. It's one of my favorite experiences. I look forward to playing through his new game, even if it's a bit different! I'm fully aligned with the goal of trying to convey your sense of self through artistic creations and think he's in a league of his own in his attempts to do so.

  • Post Author
    adamrezich
    Posted March 24, 2025 at 4:43 pm

    The Stanley Parable, The Stanley Parable Demo, and The Beginner's Guide were all “merely” Source mod “walking simulators”, but each of these games had a degree of precision in how they executed their vision that made them feel like very high-quality products, each in their own way. Yes, the nature of these games is such that there's very few “moving parts” that require coordination to provide a cohesive experience—it's mostly just the standard Source first-person character controller and interactable objects you can press +use on, with a narrator narrating the story—but each of these games felt solid to play, with the intentionally minimal “gameplay” getting out of the way of the intended narrative experiences these games sought to provide.
    I wanted to like Wanderstop on its own terms, but once I got out of the portion of the game that's accessible in the demo, I found myself honestly really underwhelmed by the game's presentation. The intended narrative gravitas of the first dialogue with the first NPC that comes to visit was ruined because one of those little penguin dudes happened to be walking by near her feet, so she kept glancing down at it during the dialogue sequence in a hilariously immersion-breaking way. The guidebook you're given is a series of flat textures, with no animation for turning pages or anything like that whatsoever. The opening “cutscene” is presented as a series of still images like a motion comic, and a couple of the “animations” within them looked amateurishly terrible.

    I'll try it out again sometime soon because I (want to believe I) still like Wreden's writing, but my initial experience with the game wasn't the best it could be by a longshot.

  • Post Author
    exodust
    Posted March 24, 2025 at 5:21 pm

    Never understood the appeal of stanley parable or beginners guide. After the initial fun wears off, the constant abuse and sarcasm from the narrator is abrasive and noisy. Not as clever as they're hoping. The Beginners Guide even worse. Empty test levels strung together with tedious narration.

    The developer's depressed? That's the least interesting thing to learn about anyone. Depressed people promoting their depression sounds disingenuous.

    Not to be all negative, for walking simulators with no interaction but nice dreamy atmosphere, try Liminalcore. Relaxing and calming, great on an ultrawide OLED. Lots of vast shadow areas. Huge scale architecture. Bump the FOV setting up a little from default. No cheap gimmicks, just a restrained dream world with subtle hint of something lurking in the shadows. In terms of artistic walking games, this is one of the good ones.

    https://store.steampowered.com/app/3107900/Liminalcore/

  • Post Author
    Trasmatta
    Posted March 24, 2025 at 6:24 pm

    Shout out to The Stanley Parable Deluxe Edition. Even if you played the original, you should play this. Without giving spoilers, it's basically an entire sequel, not just a Remaster.

  • Post Author
    blobbers
    Posted March 24, 2025 at 7:03 pm

    Why doesn’t hackernews just link directly to the archive?

    I’m guessing 99% of readers don’t have the paywalled version.

    It’s super annoying.

  • Post Author
    SamBam
    Posted March 24, 2025 at 10:17 pm

    Can either game be played on a modern Mac? Steam says it's only for 32-bit Macs.

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