RPG in a Box lets you easily turn your stories and ideas into games and other interactive experiences! As its name suggests, it contains everything necessary for doing so, all packaged together “in a box”. The software is designed with a fun, beginner-friendly approach in mind as to not require any programming or modelling knowledge, while still providing a wide range of customization and openness. You can export your game to a standalone format for Windows and MacOS, allowing others to play it without needing to own RPG in a Box!
Voxel Editor: Build tiles, objects, and characters from 3D pixel blocks (i.e. voxels) and easily animate them with the editor’s frame-based, stop-motion animation system. Importing from MagicaVoxel (.vox) and Qubicle (.qb) is also supported.
Map Editor: Create grid-based worlds with the tiles you’ve built, then bring them to life by adding interactive NPCs and objects using the editor’s intuitive navigation and interaction system.
Visual Scripting: Set up and trigger in-game events with the visual, node-based script editor. Simply drag and drop the desired actions (no programming knowledge required), or manually code “quick scripts” using the custom, Lua-like scripting language.
Dialogue: Write conversations for your NPCs using a visual, flowchart approach similar to that of the script editor. Branching dialogue is supported via player choices and condition checking.
Camera System: Choose from three available camera presets (standard, isometric, and first-person) or tweak the settings to create a custom camera. Stage dynamic cutscenes for your game using the engine’s flexible camera scripting system.
UI Customization: Design one or more dialo