OpenMW Roadmap Update 2022-04-01 – Atahualpa
OpenMW has been in development for well over a decade now, and it has become a viable way to play Morrowind on almost every platform imaginable.
As a consequence, we have discussed possible future main goals for our engine but quickly realised that the current scope greatly limits both the engine’s potential and our developers’ creativity.
With the first iteration of Lua scripting support merged, we finally had our eureka moment: why not completely shift the focus of development to yet another class of games? This was a month ago, and today we – the former OpenMW team – are proud to announce the rebranding of our project to become a genera