
On meta-design and algorithmic design systems (2015) by mstringer
15 February, 2015
This post is about something I see as a continuing trend in the design world: the rise of the meta-designer and algorithmic design systems.
“Meta-design is much more difficult than design; it’s easier to draw something than to explain how to draw it” – Donald Knuth, The Metafont Book
Until recently, the term Graphic Designer was used to describe artists firmly rooted in the fine arts. Aspiring design students graduated with MFA degrees, and their curriculums were based on traditions taught by painting, sculpture and architecture. Paul Rand once famously said: “It’s important to use your hands. This is what distinguishes you from a cow or a computer operator”. At best, this teaches the designer not to be dictated by their given tool. At worst, the designer is institutionalized to think of themselves as ideators: the direct opposite to a technical person.
This has obviously changed with the advent of computers (and the field of web design in particular), but not to the degree that one would expect. Despite recent efforts in defining digital-first design vocabularies, like Google’s Material Design, the legacy of the printed page is still omnipresent. Even the most adept companies are organized around principles inherited from desktop publishing, and, when the lines are drawn, we still have separate design and engineering departments. Products start as static layouts in the former and become dynamic implementations in the latter. Designers use tools modeled after manual processes that came way before the computer while engineers work in purely text-based environments. I believe this approach to design will change in a fundamental way and, like Donald Knuth, I’ll call this the transition from design to meta-design.
So what is meta-design? In a traditional design practice, the designer works directly on a design product. Be it a logo, website, or a set of posters, the designer is the instrument to produce the final artifact. A meta-designer works to distill this instrumentation into a design system, often written in software, that can create the final artifact. Instead of drawing it manually, she is programming the system to draw it. These systems can then be used within different contexts to generate a range of design products without much effort.
As a simple example, take this logo for a concert hall in Portugal. Instead of designing a static logo, Sagmeister & Walsh delivered a logo system that can be used to generate endless variations of the logo, for use in posters, business cards, and on the web. Another e