This community-made mod requires that you own Half-Life 2.
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About This Game
Ravenholm and Nova Proskpekt demo available now!
The fight for freedom begins anew. Experience the award-winning game that has captivated millions of players worldwide with its immersive story, thrilling c
15 Comments
olivierestsage
I know it's a bit silly to criticize something offered for free — I'm glad it's there for those who want it! — but I really feel like something of the original aesthetic has been lost in translation here. The before-and-afters aren't always flattering to the new version; everything is glowing orange. Darker atmospheres have become brighter.
whalesalad
Still nothing on ProtonDB about this – https://www.protondb.com/app/2477290
Anyone got it working? I have an RX6600 in my Linux workstation but I have been thinking about upgrading to play some games here and there.
Retr0id
My main complaint with the original half life 2 was that the floors weren't shiny enough, so I'm glad to see this has finally been rectified.
feverzsj
I actually prefer old games. They are just crystal sharp with MSAA. Much easier on my eyes than modern game.
HelloUsername
The trailer (https://www.youtube.com/watch?v=j31ISEd8xRM) actually shows the old lighting has much more mood and atmosphere.. RTX is far too bright. Ravenholm is supposed to be scary!
AdmiralAsshat
Does this require an NVIDIA GPU to run? Or is a comparable AMD GPU sufficient?
klaussilveira
It's funny how, in my opinion, whenever the RTX On/Off comparison shows up, the older has better mood, atmosphere and design. The "RTX On" almost feels like "Generic UE5 pseudo-realism On".
Based on other comments, I'm not the only one. Is "RTX On" the "bloom/motionblur/green filter" of this generation?
bsimpson
I had Macs growing up and missed out on all the Half Lives until I finally got to play Alyx last year. I tried HL1 after that, but couldn't really get into it.
That said, Valve released the Anniversary Update for Half Life 2 a few months back which includes a bunch of quality of life improvements for modern setups.
There's also a VR mod for Half Life 2, which is supposed to make it one of the best games available in VR.
deadbabe
This seems like so much work, what motivates people to just give it all away for free? Are the devs independently wealthy or funded by a rich patron?
xattt
Funny to see this, given that HL2 was sold bundled with ATI cards in the early 2000s.
pferde
Anything to avoid changing that "2" at the end to "3", huh?
stuckinhell
This is all pretty amazing tech.
Can we easily remaster old games with AI tech now ?
jnsie
By the time I got around to playing Half Life the graphics were so dated that I found it difficult to enjoy (that's obviously a personal preference thing…). I was excited, for a moment, at the possibility of finally enjoying what I'm told is one of the greatest games ever made…until I realized that I do not (and will not any time soon) own a 50xx series graphics card. I suppose a GeForce Now subscription is a possibility.
superxpro12
Does anyone have any details on how this was implemented? I thought that Source was a closed source engine. They rewrote the rendering pipeline using only the sdk?
Maybe they relied on the source engine leaks from a decade ago?
For some reason, I am very curious how this was pulled off.
CivBase
For those wondering about AMD performance, I did some very brief testing. I have an Radeon RX 7900 XTX graphics card and a Ryzen 7800X3D running Fedora 41 with Proton Experimental on a 1920×1200 display.
I booted into the Ravenholm level and immediately got mid-50 FPS with no obvious stuttering. The framerate jumped over 70 once I got inside the first couple buildings. Those framerates are not ideal given the cost of my hardware, but I'd consider them to be perfectly playable. Or at least I would if not for the bigger problem…
The image quality was extremely blurry such that I could not clearly see anything over 10ft/3m away. There were no obvious graphics options I could change to fix this. I don't know if this is a result of some upscaling tech not working with my AMD card, a weird Proton issue, an anti-aliasing or depth-of-field feature gone horribly wrong, or something else entirely. Regardless, I'd consider it to be unplayable until the blur issue is resolved.