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Practical UX for startups surviving without a designer by tb8424

Practical UX for startups surviving without a designer by tb8424

Practical UX for startups surviving without a designer by tb8424

10 Comments

  • Post Author
    dave_sid
    Posted March 12, 2025 at 11:21 pm

    Doing something because all the big companies do it also leads to cargo cult mentality. You should know exactly why you are building every little part of your system. “Oh Google used a really annoying captcha on that page, I better do that as Google knows best”.

    Have some confidence and don’t assume that other bigger companies are smarter than you are, think about what you can improve. Most of what Google have to offer, they bought from smaller companies that had the confidence to do just this.

  • Post Author
    levlaz
    Posted March 12, 2025 at 11:23 pm

    This is good practical advice

  • Post Author
    stared
    Posted March 13, 2025 at 12:02 am

    I recommend focusing on general design principles and mindset.

    – Read "The Design of Everyday Things" by Donald Norman – once you understand what makes a good (or bad) door handle, you'll start seeing design patterns everywhere.

    – Read "The Art of Game Design" by Jesse Schell. It discusses how to create engaging experiences, and games are particularly unforgiving. While people might tolerate an annoying tax app because they have to use it, they'll immediately abandon a game that's even slightly too frustrating, confusing, or boring.

  • Post Author
    alphazard
    Posted March 13, 2025 at 12:10 am

    The most obvious change that happens after hiring a graphic designer is that the app/website stops looking like shit, and adopts a pleasing color palette and set of fonts. There is real value in this, and the median graphic designer definitely chooses these better than the median engineer.

    But UX is a broader umbrella which encompasses interaction flows at the large end, and single function widgets at the small end. For whatever reason, the median human is very bad at predicting the overall UX of a system. It's rare that you have someone who can look at a spec for a system they've never seen before and accurately predict what will be easy to use vs. hard to use. Graphic designers are not meaningfully better at this vs. engineers either, it's just uncommon.

    For that reason, UX is usually developed by copying existing solutions, or using the guess and check method to try out novel things. It's very difficult to create good UX by design because evaluating the system by imagination is much harder than with an implementation. Contrast this to backend system design where entire categories of error can be predicted and avoided through basic principles and reasoning.

    Where this can go wrong is when you think that you can hire for something which is actually rare in the talent pool. If you have a graphic designer or engineer who has demonstrated an excellent gut feel for UX, then that's incredibly valuable. But you can't wait around to find such a person, or pretend that you will be able to hire someone like that.

  • Post Author
    breadwinner
    Posted March 13, 2025 at 12:24 am

    Here's the best tool for finding usability issues:
    https://aistudio.google.com/live

    You share the screen with Gemini, and tell it (using your voice) what you are trying to do. Gemini will look at your UI and try to figure out how to accomplish the task, then tell you (using its voice) what to click.

    If Gemini can't figure it out you have usability issues. Now you know what to fix!

  • Post Author
    dustbunny
    Posted March 13, 2025 at 1:28 am

    Where do startups typically get their branding done? I'm assuming the VCs usually refer their cohort to the same group of branding agencies? Who are the quick and dirty ones? Do they ever hire direct freelancers? Possibly to save money?

  • Post Author
    osigurdson
    Posted March 13, 2025 at 1:32 am

    Tailwind + daisyui can get you pretty far. My thinking is, if your start up takes off a real designer can remove all of the daisyui stuff and re-design with only tailwind.

  • Post Author
    codr7
    Posted March 13, 2025 at 2:20 am

    Can't remember last time I worked with a dedicated designer, someone who actually knew anything worth knowing about UX.

    Devops seem to be going down the same path, it's like they expect coders to do it while the code is compiling.

    Next up seems to be coders.

    And I get it, hiring professionals is very inconvenient.

  • Post Author
    cryptozeus
    Posted March 13, 2025 at 2:53 am

    Great try this and see how far it goes ! None of this matters if u don’t find pmf and u don’t need a designer for this. Totally disagree with this. Article started great but then niched out too small with login flows. No startup is reinventing this.

  • Post Author
    atomicnature
    Posted March 13, 2025 at 3:27 am

    Design must flow from customer demand/desires.

    And 90% of design is just "correctly assigning priority" to elements and actions.

    If you know what is important (and what is less important) you use…

    – white space (more whitespacce = more important)

    – dimension (larger = more important)

    – contrast (higher = more distinct)

    – color (brighter = more important)

    … to practically implement the decided priority.

    How to validate you have implemented priority correctly?

    Just ask a few people what do they see first, second, third, etc in a page.

    If you designed it right – their eyes will see things exactly in the order you expected them to.

    In short – "design is guiding user's senses in the most prioritized manner to the user in achieving their goals"

    In our startup – we call this the "PNDCC" system (priority, negative space, dimension, contrast, color).

    There are a few more tricks to make it even more powerful – but as I said – just getting these right puts you in the top 10%

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