“ Living out everyone’s imagination on creating and manipulating 3D assets.”
- Jan 21, 2025: 💬 Enjoy exciting 3D generation on our website Hunyuan3D Studio!
- Jan 21, 2025: 💬 Release inference code and pretrained models of Hunyuan3D 2.0.
- Jan 21, 2025: 💬 Release Hunyuan3D 2.0. Please give it a try via huggingface space our official site!
We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets.
This system includes two foundation components: a large-scale shape generation model – Hunyuan3D-DiT, and a large-scale
texture synthesis model – Hunyuan3D-Paint.
The shape generative model, built on a scalable flow-based diffusion transformer, aims to create geometry that properly
aligns with a given condition image, laying a solid foundation for downstream applications.
The texture synthesis model, benefiting from strong geometric and diffusion priors, produces high-resolution and vibrant
texture maps for either generated or hand-crafted meshes.
Furthermore, we build Hunyuan3D-Studio – a versatile, user-friendly production platform that simplifies the re-creation
process of 3D assets. It allows both professional and amateur users to manipulate or even animate their meshes
efficiently.
We systematically evaluate our models, showing that Hunyuan3D 2.0 outperforms previous state-of-the-art models,
including the open-source models and closed-source models in geometry details, condition alignment, texture quality, and
e.t.c.
Hunyuan3D 2.0 features a two-stage generation pipeline, starting with the creation of a bare mesh, followed by the
synthesis of a texture map for that mesh. This strategy is effective for decoupling the difficulties of shape and
texture generation and also provides flexibility for texturing either generated or handcrafted meshes.
We have evaluated Hunyuan3D 2.0 with other open-source as well as close-source 3d-generation methods.
The numerical results indicate that Hunyuan3D 2.0 surpasses all baselines in the quality of generated textured 3D assets
and the condition following ability.
Model | CMMD(⬇) | FID_CLIP(⬇) | FID(⬇) | CLIP-score(⬆) |
---|---|---|---|---|
Top Open-source Model1 | 3.591 | 54.639 | 289.287 | 0.787 |
Top Close-source Model1 | 3.600 | 55.866 | 305.922 | 0.779 |
Top Close-source Model2 | 3.368 | 49.744 | 294.628 | 0.806 |
Top Close-source Model3 | 3.218 | 51.574 | 295.691 | 0.799 |
Hunyuan3D 2.0 | 3.193 | 49.165 | 282.429 | 0.809 |
Generation results of Hunyuan3D 2.0:
Model | Date | Huggingface |
---|---|---|
Hunyuan3D-DiT-v2-0 | 2025-01-21 | Download |
Hunyuan3D-Paint-v2-0 | 2025-01-21 | Download |
You may follow the next steps to use Hunyuan3D 2.0 via code or the Gradio App.
Please install Pytorch via the official site. Then install the other requirements via
pip install -r requirements.txt # for texture cd hy3dgen/texgen/custom_rasterizer python3 setup.py install cd hy3dgen/texgen/differentiable_renderer bash compile_mesh_painter.sh
We designed a diffusers-like API to use our shape generation model – Hunyuan3D-DiT and texture synthesis model –
Hunyuan3D-Paint.
You could assess Hunyuan3D-DiT via:
from hy3dgen.shapegen import Hunyuan3DDiTFlowMatchingPipeline pipeline = Hunyuan3DDiTFlowMatchingPipeline.from_pretrained('tencent/Hunyuan3D-2') mesh = pipeline(image='assets/demo.png')[0]
The output mesh is a trimesh object, which you could save to glb/obj (or other
format) file.
For Hunyuan3D-Paint, do the following:
from hy3dgen.texgen import Hunyuan3DPaintPipeline from hy3dgen.shapegen import Hunyuan3DDiTFlowMatchingPipeline # let's generate a mesh first pipeline = Hunyuan3DDiTFlowMatchingPipeline.from_pretrained('tencent/Hunyuan3D-2') mesh = pipeline(image='assets/demo.png')[0] pipeline = Hunyuan3DPaintPipeline.from_pretrained('tencent/Hunyuan3D-2') mesh = pipeline(mesh, image='assets/demo.png')
Please visit minimal_demo.py for more advanced usa